Happiness is a main property of your character. It is ideal to keep it as full as possible at all times. The amount of happiness depends on the current boosts your character has.
Happiness Gain[]
Happiness can be attained by various means, including:
- Renting your first apartment
- Achieving important goals (starting a business, opening headquarters, hiring your first employee, etc.)
- Walking in the park (waiting on a park bench for a longer temporary boost)
- Going to the skate park
- Reading books
- Gambling (on Friday evenings)
- Chilling on the boat
- Using a DJ booth in your home
- Completing a personal goal
- Making positive revenue
- Exercising
- Watching TV
- Playing computer games
Happiness Loss[]
Happiness may also be lost due to:
- Sleeping in the car
- Being homeless (not having an apartment)
- Going to the hospital
Consequences of Low Happiness[]
When happiness reaches 0%, it will have the following impacts:
- Risk of entering periods of sadness
- Reduced employee happiness
- Faster decrease of the hunger status
- Faster decrease of the energy status
Periods of Sadness[]
There are two types of periods of sadness:
- Period of not eating: You won't be able to eat anything.
- Period of not leaving home/vehicle: You won't be able to leave your current home/vehicle or enter any building other than your home.
Maintaining high happiness levels is crucial for the overall well-being and performance of your character, as well as the happiness of your employees.